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I'd like to rotate an object towards a Vector3 point without using LookAt. LookAt seems to instantly lock your view on the object. Does anyone know how to do this? I'm most familiar with C#, so if you could give an example using C# that would be great!
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If I understand you correctly you want to rotate an object to 'look at' another object over time. One way to do it is with Thanks I got it!
May 18 '12 at 02:48 PM
rdshaner
Thanks good response
Jul 14 '12 at 05:57 PM
WhiteSkull
This was exactly what I was looking for. Thanks!
Dec 31 '12 at 03:13 PM
Double_D
Thanks! Simple but extremely useful
Jan 20 at 04:25 PM
Armand
Awesome!!
Mar 13 at 12:05 PM
Creator347
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