two issues: even if I keep joystick (left/right analog stick, left/right trigger) still (for example right trigger pressed to the max) the value that's returned keeps shifting. It makes a difference (when it's multiplied by hundreds or thousands, as I need it) cause it makes the controlled object twitch. should that be normal? that, even if the Trigger is pressed down, it returns shifting values?
another thing is I have a build problem.
previous version of the script was making the character respond to buttons. after that, I changed the script and started to play around with axis. triggers, analog sticks. if I run it in editor, it's fine, but if I make a build, it always gives me the game which responds to buttons - not analog sticks/triggers. I'm sure there isn't any button-code around anymore. Any ideas what's going on?