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I want to render the mesh which is created procedurally several times with different parameters. Something like below for(int i=0;i<nPass;i++) { mesh.render(); } Can I do this in unity?
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You should have a look at Graphics.DrawMesh - it's the system used to draw the trees on landscapes. http://unity3d.com/support/documentation/ScriptReference/Graphics.DrawMesh.html Good suggestion! It seems exactly what the OP is looking for (and if it isn't, at least it was a good suggestion for many other guys in UA - me included!)
May 17 '12 at 12:29 PM
aldonaletto
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