I Build 4 AsssetBundles : tex.unity3d, fbx.unity3d, prefab.unity3d and scene.unity3d;
In runtime: Instantiate(scene) after all AssetBundles loaded is OK.
But if Instantiate(scene) before load tex.untiy3d, I still can't see tex draw on mesh after the tex loaded. (In inspectorWindow the material had the right tex, but can not seen in Editor/Game window)
Must Instantiate after all dependened assetbundles downloaded? Is there a way to "refresh" it after assetbundles loaded?
(dose i asked the question twice?)
The question has been closed Jun 13 '12 at 02:34 PM by sooncat for the following reason: