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[Closed] Must Instantiate after all dependened assetbundles downloaded?

Hi,all

I Build 4 AsssetBundles : tex.unity3d, fbx.unity3d, prefab.unity3d and scene.unity3d;

In runtime: Instantiate(scene) after all AssetBundles loaded is OK.

But if Instantiate(scene) before load tex.untiy3d, I still can't see tex draw on mesh after the tex loaded. (In inspectorWindow the material had the right tex, but can not seen in Editor/Game window)

Must Instantiate after all dependened assetbundles downloaded? Is there a way to "refresh" it after assetbundles loaded?

(dose i asked the question twice?)

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asked May 17 '12 at 09:34 AM

sooncat gravatar image

sooncat
175 3 9 11

i'm sorry to send the same question twice... how to close it?

May 17 '12 at 10:45 AM sooncat
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The question has been closed Jun 13 '12 at 02:34 PM by sooncat for the following reason:

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asked: May 17 '12 at 09:34 AM

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Last Updated: May 17 '12 at 10:45 AM