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Hi Everybody. In Unity can I write my own custom lighting system, custom particle system, and rendering engine through C# scripting language? Thank you in advance for the reply.
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Yes sure if you have the knowledge to make this you can. of course Unity is Open source ( if you pay i think ) But alot of people "REMAKE" thing who was already included in unity like : Collision, GUI, etc.. So im sure you can Yeah, but it's possible to do these things through the C# scripts you add in the project?
May 16 '12 at 07:49 PM
lcie86
Unity isn't open source. You can get the source code with a special license, but the source is still closed (it belongs to Unity Technologies and can't be legally distributed by anyone else).
May 16 '12 at 07:51 PM
Eric5h5
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Collision detection: sure, a lot of work but possible Particles: yepp, if you don't want anything too fancy Rendering, Lighting and pretty much everything else that needs low level access to the gpu (or at least GL/DirectX): I don't think so. Question is: Why would you? If you wan't to build your engine from scratch, why use Unity in the first place? Plus there's only very few things you can't achieve using Unity's built in Rendering/Particle/Physics/whatever systems.
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