x


Custom Systems

Hi Everybody. In Unity can I write my own custom lighting system, custom particle system, and rendering engine through C# scripting language? Thank you in advance for the reply.

more ▼

asked May 16 '12 at 07:11 PM

lcie86 gravatar image

lcie86
0 1 2

(comments are locked)
10|3000 characters needed characters left

2 answers: sort voted first

Yes sure if you have the knowledge to make this you can. of course Unity is Open source ( if you pay i think ) But alot of people "REMAKE" thing who was already included in unity like : Collision, GUI, etc..

So im sure you can

more ▼

answered May 16 '12 at 07:31 PM

hesa2020 gravatar image

hesa2020
48 11 13 16

Yeah, but it's possible to do these things through the C# scripts you add in the project?

May 16 '12 at 07:49 PM lcie86

Unity isn't open source. You can get the source code with a special license, but the source is still closed (it belongs to Unity Technologies and can't be legally distributed by anyone else).

May 16 '12 at 07:51 PM Eric5h5
(comments are locked)
10|3000 characters needed characters left

Collision detection: sure, a lot of work but possible

Particles: yepp, if you don't want anything too fancy

Rendering, Lighting and pretty much everything else that needs low level access to the gpu (or at least GL/DirectX): I don't think so.

Question is: Why would you? If you wan't to build your engine from scratch, why use Unity in the first place? Plus there's only very few things you can't achieve using Unity's built in Rendering/Particle/Physics/whatever systems.

more ▼

answered May 16 '12 at 08:09 PM

hathol gravatar image

hathol
1.6k 4 10

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x425
x107

asked: May 16 '12 at 07:11 PM

Seen: 333 times

Last Updated: May 16 '12 at 08:09 PM