I am creating a game which the player collect coins and keeps going up. I need this coins to disappear when the user is too far.
What I am doing right now is adding a component to the coins with the following:
Since the profiler showed that it was called a lot I changed this to the following:
While testing this second implementation it felt slower (Nothing is said in the profiler). Do you think there is a better approach?
First off, I'm unfamiliar with the Object Pool Manager use, but for each one, why not just use Destroy(gameObject)? Also, try testing out a single script, possibly a Coins script or something, iterating through the coins each frame, instead of each coin having a script itself that is called every frame.
No matter what, you'll need to check every frame for each coin, it just may be easier to do something like this:
The reason for the second list thingy is because you can't be iterating through a list and adjust its members. This is just a rough guess and may not suite you, but it would keep all your necessary code in one spot for coin removal.
answered May 16 '12 at 08:11 PM