|
What is the best way of moving my enemies? - A CharacterController - A RigidBody and applying forces to this Rigidbody - moving them with transform.position I've tried with CharacterController but had problems so far when I made my enemies had to follow the Player's character and with transform.position it's not so realistic. I wonder what is the usual way of doing this. Thanks!
(comments are locked)
|
|
It depends of your needs. Character controller is usefull if you need to know from where a direction came from, if you need to climb steps and other stuff. I find it rather heavy personally. If a rigidbody is enough, then go for a rigidbody. There is scripts using them on the wiki.
(comments are locked)
|
