Hi, I am currently making a video game and was wondering how to make a dead zombie once shot till it dies. I have created all of the zombie AI and when they die though they disappear. I want them to not disappear but instead fall over (Ragdoll possibly so arms aren't straight out.) I tried this and successfully did it! but there is one problem i am using Spawner Free (Asset store) and they still disappear. Also is there a way to make blood spew out of the dead zombie (Not a ton but some to drip to floor.) AND Finally will it be laggy to have a ton of dead rag dolls every where? If so can i make it so they disappear after a certain amount of time?
TO summarize what i was asking for: Dead Replacement (Read more about it above to see why it is challenging) Blood for when object dies Delete dead zombie after certain time
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Blood's not terribly challenging depending on how you want it to look, it can be as simple as grabbing a spot on the ground below with a raycast, spawning a plane with a blood splat on it, and slowing extending it until it and the zombie are deleted.
For the deleting of the zombie, ragdoll or not, just have a dead bool in each of the zombie scripts that clocks time after death. Like this:
As for ragdoll functionality having an issue, I'd look around for people's tutorials/scripts that show how to do proper ragdoll replacement. gl hf!
answered May 16 '12 at 08:24 PM