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I'm doing a gh game but there's a problem with the long notes(I don't know exactly the name), I don't know how delete the particles of the game object like in gh. But I want to be destroyed at the exact moment they should destroy the particles, but to be destroyed in order not all at the same time, that at the exact moment the note is there, using OnTriggerStay able to pressing Input.GetKeyDown ("1") to destroy the particles of the object in precisely those who are in collision. If someone could help me with this, that would be great:)
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I think he wants to remove PARTS of an object like the long notes in guitar hero as it passes over the trigger point if the player hits the note. Best thing to do would be to reduce the length of the bar so that it appears as if it is getting shorter as you hit the note.
Thanks, maybe this will help for what I need. I'll try to see if it works