So I've got a builtin array to store integers, its declared and initiated fine.
I've got a www call that pulls down some json information that is then parsed into a hashtable.
When I try to set a particular node of the integer array to a value in the hashtable I get the error.
The code to set the values is as follows;
What am I missing? What exactly is slicing?
I'm not trying to set a multi-dimensional array, simply pull a data value out of it.
Do hashtables support MD? I found some examples on the unity forums that seem to show it.
Update: I don't understand why but I think I found a workaround for this.
You have to cast the sub level hashtables again, for some reason its losing its definition from the called script.
Works successfully, but it kind of defeats the point if it requires all the extra code lines anyways.
I ran into the same problem trying to pass a Hashtable into a function, it seems to revert to object status anywhere outside of local context.
Looking at your code,one immediate thought is that int.Parse() is used to convert a string to an in int ... however, your JSON data looks like the "id" property is already an int. It strikes me that a code fragment such as the following should be tried:
answered May 14 '12 at 04:03 AM