for (int i = 0 , int k = 0; i < 5; i ++ , k++){
spellRingTextString = gameData.spellList[k].spellName;
-
}*
Mono is telling me there is something wrong with my for loop.
for (int i = 0 , int k = 0; i < 5; i ++ , k++){
spellRingTextString = gameData.spellList[k].spellName;
}*
Mono is telling me there is something wrong with my for loop.
Drop the second “int”:
for (int i = 0 , k = 0; i < 5; i ++ , k++){
spellRingTextString *= gameData.spellList[k].spellName;*
}
You could also just use i
instead of two vars.
Ex:
for(int i = 0; i < 5; i++) {
spellRingTextString _= gameData.spellList*.spellName;*_
}