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Probably a very simple answer, but I can't find it easily, so I'm going to ask here: How do I add a solid mesh to a non-rigidbody opbject? As in, I want it to float, but be able to stop my character from falling through it. Thanks in advance!
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Check the 'Is Kinematic' option in the Rigidbody. That way the object is not affected by the physics engine, but still works as a collider.
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