I am doing a project for school course credit. Teacher gave us a dll(so i don't have source code only dll) file with the engine (weather, temperature, location, etc). I drop this file into assets/scripts and make engine.cs file. When i hit play button everything working properly. But when i build unity project i gets such errors:
---------- ArgumentException: The Assembly Microsoft.VisualBasic is referenced by PodzespolyGazowni. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List
Error building Player: Extracting referenced dlls failed. UnityEditor.HostView:OnGUI()
Exception: Error building Player: Extracting referenced dlls failed. UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:367) UnityEditor.BuildPlayerWindow.GUIBuildButtons (Boolean enableBuildButton, Boolean enableBuildAndRunButton, Boolean canInstallInBuildFolder) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:972) UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:953) UnityEditor.BuildPlayerWindow.OnGUI () (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:726) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/GUI/DockArea.cs:225) UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/GUI/DockArea.cs:218) UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/GUI/DockArea.cs:119)
---------- turns out Edit > Project Settings > Player > Optimization change compatibility from ".net 2.0 subset" to ".net 2.0" does not work
copy dll into assest/Plugins does not work
restart unity and build without hiting play does not work
restart computer and build does not work
How to solve this errors?
As far as I can tell, this is the only part of that error message that really matters:
That's pretty clear language. I haven't run into that problem, personally, but here are some threads which might relate:
The most common suggestion seems to be checking your player settings; Unity sometimes compiles with a ".Net 2.0 subset", which is smaller but includes less stuff. There is an option detailed on that manual page which allows you to change this setting.
answered May 13 '12 at 01:55 AM