# [Closed] Rotating the weapon back using Quaternion.Lerp

 0 Hello everyone. I want to rotate my gun to left & right when player moves to left & right. So I made a code like this : `````` var from : Transform; // a gameObject for start var to1 : Transform; // a gameObject which is for left limit of rotating ( 0,0,1.5) var to2 : Transform; // a gameObject which is for right limit of rotating ( 0,0,-1.5) var orig : Transform; // a gameObject which has the original rotations of gun(0,0,0) var current : Transform: // a gameObject for the weapons current rotation var speed = 0.1; private var rotateLevel : int =0; // a value to stop rotating left private var rotateLevel2 : int =0; // a value to stop rotating right function Update(){ if(Input.GetKey("a")){ if(rotateLevel<40){ rotateLevel+=1; rotateLevel2-=1; transform.rotation = Quaternion.Lerp (from.rotation, to1.rotation, Time.deltaTime * speed); } } else if(Input.GetKey("d")){ if(rotateLevel2<40){ rotateLevel-=1; rotateLevel2+=1; transform.rotation = Quaternion.Lerp (from.rotation, to2.rotation, Time.deltaTime * speed); } } else{ ????? } } ``````This works well, it moves smoothly & good according to the variables that I adjusted. But when I stop walking, it stays in the position which it was at. So all the aiming and other things get messed up. I need to turn the gun back to it's original rotation smoothly. For that, I made a code like that but didn't work : ``````else{ transform.rotation = Quaternion.Lerp (current.rotation , orig.rotation, Time.deltaTime *speed); } ``````but as I said it did not work. I need help, any ideas ? Thanks =) more ▼ asked May 11 '12 at 07:46 PM Inan Evin 166 ● 37 ● 58 ● 64 add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

### The question has been closed May 12 '12 at 08:29 AM by Inan Evin for the following reason:

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 0 Try transform.rotation = Quaternion.Lerp( transform.rotation , from.rotation, Time.deltaTime *speed);I'm not sure of what is the diff between from and orig though. more ▼ answered May 12 '12 at 05:32 AM Berenger 11k ● 12 ● 19 ● 53 It did not work, I don't know if I wrote the code & if statements in wrong way but when I put Debug.Log in to else{} it works, but when the code I wrote or the code you said just doesn't work. Thanks for the help though, but you got any ideas ? :) May 12 '12 at 08:03 AM Inan Evin add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

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asked: May 11 '12 at 07:46 PM

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Last Updated: May 12 '12 at 08:03 AM