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Questions about a chat system architecture

In my application, when the player logs in he is able to send and receive chat messages in the lobby. The lobby is the "main-menu", where the other menus and the server list is showed.

I suppose that when the player starts the game and do the log in, the game connects to a chat server. The problem is that after he connects to a match server, he needs to continue receiving and sending messages from the chat server (he needs to receive and send chat messages from the match server, which is not a problem).

If the the player is already connected to the chat server, how could he still receiving the messages from the chat server after he joined in a match server, if Unity3D can't connect to 2 servers at once?

Is there another aproach for a chat system you could suggest?

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asked May 10, 2012 at 08:19 PM

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You may be able to use the .NET sockets API for chat server functionality. The following Q&A might be of interest:


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answered May 11, 2012 at 12:13 AM

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I'll try, but I'm not advanced enough for that. I've read this post before.

Any other suggestions?

May 11, 2012 at 10:12 PM ramonfr
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asked: May 10, 2012 at 08:19 PM

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Last Updated: May 11, 2012 at 10:12 PM