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Hey All, I've created a procedural hexagon mesh and I'm trying to texture it. When I do apply a texture it is completed messed up. I'm sure it's because I'm not setting up a proper UV map for the mesh. The problem is I'm not exactly sure how to go about setting it up. I understand how I would do it for a cube, but I'm puzzled how to go about it for a hexagon. Here's the code where I setup the mesh. Thanks for the help in advance.
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Add these codes after this two line. Good luck!
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