I am trying to apply forward movement and rotation, however I can not get the two to mix. So far, only rotation works the way it should. Forward movement, under a Character Controller .move, ignores the rotation and keeps going straight.
My code so far stands as:
Posistion represents the actual mouse, and I'm rotating along the Y axis for a top-down game. The mouse controls where the player goes, although not by clicking.
asked May 08 '12 at 07:55 PM