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I mainly worked in Flash and AS3, and I am a bit "noob-ish" on Unity's language. I was wondering how can a add a custom value/property to an object, for example: and could a custom boject value be stored in a array with the object?
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Think of an Object as having "Components" that can be added to it. Many of the components are Unity3D provided. However, if you create a Script (eg. JavaScript) then this becomes a component that can be added to your object. In your JavaScript, you can define public variables (properties). These then become exposed properties of your Component. Now let us assume that you have a GameObject which has an attached Script (eg. MyScript). You can get a reference to that component with: Now you have a reference to your instance of MyScript attached to the Game Object, you can access its properties: The properties within a Script can include arrays. but can't I store the info in my GameObject, instead of another variable, because i use a for each loop, and I need a extra property for say a spin direction. for (var i:GameObject in planets)
May 08 '12 at 09:00 PM
simeonradivoev
You can't add extra properties to 'GameObject'- but, as kolban says, you'd never want to, because you're meant to put this stuff in script components attached to your GameObjects!
May 08 '12 at 09:24 PM
syclamoth
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