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How can prevent multiple lights from "whiteing out" a texture?

I have a scene with 4 point lights. When they get close together and go near a textured object, the object becomes bright white, losing all colour and texture. How can I preserve the texture in these conditions?

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asked May 08 '12 at 04:58 AM

Curyous gravatar image

Curyous
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Make your lights less intense, or use an HDR shader for your camera. I can't really help you here- lights work by adding intensity to a texture, so if it ends up completely white it's simply because you have too many lights!

What I mean to say is, what you are describing is desired behaviour. If it didn't work that way, you'd be complaining about lights in your scene not working.

May 08 '12 at 05:00 AM syclamoth

Change your texture shader too.

May 08 '12 at 05:33 AM GC1983

How do I need to change the texture shader?

May 09 '12 at 03:03 AM Curyous
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2 answers: sort voted first

On the object that contains your texture. It will mostly say diffuse. Flip through the list and find something that has much less or no light reflection. Some you can adjust the shininess intensity.

Try Unlit Texture from the list. And change the color brightness to liking.

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answered May 09 '12 at 03:34 AM

GC1983 gravatar image

GC1983
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Probably the best solution would be to create a script that decreases the lights intensity when they come closer to your textured object.

Check this link:

Light

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answered May 09 '12 at 03:47 AM

Noah 1 gravatar image

Noah 1
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Hmm...I think that would alter the surroundings as well, no?

May 09 '12 at 04:11 AM GC1983

It would alter the surroundings, unless they and the light are on a different layer. Perhaps you should consider putting your object in a different lighting layer...

May 09 '12 at 05:25 AM perchik
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asked: May 08 '12 at 04:58 AM

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Last Updated: May 09 '12 at 05:25 AM