I'am new with Unity and I have currently a small Performance Problem. What I do is,
And the the Performance Problems Starts. Them models at all are not High Poly so I get Max 125k Tris at the View port.
When I didnt add the Component JS Script to the Rocks it works fine. But the Script does nothing at all, I just use it to store Data for the Rock which it is assigned to.
Is just the Number of Objects with assigned Components to High? (50 * 30). Or is there somewhere else the Problem? The Planet btw have an Sphere Collider and the Rocks Capsule Colliders.
asked Aug 14 '10 at 11:06 AM
Ok it looks like that it was an hardware problem with my PC. Sorry for asking ;)
answered Aug 22 '10 at 10:28 AM