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Hello, I'am new with Unity and I have currently a small Performance Problem. What I do is,
And the the Performance Problems Starts. Them models at all are not High Poly so I get Max 125k Tris at the View port. When I didnt add the Component JS Script to the Rocks it works fine. But the Script does nothing at all, I just use it to store Data for the Rock which it is assigned to. Is just the Number of Objects with assigned Components to High? (50 * 30). Or is there somewhere else the Problem? The Planet btw have an Sphere Collider and the Rocks Capsule Colliders.
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Ok it looks like that it was an hardware problem with my PC. Sorry for asking ;)
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You would need to post your script for us to look at. The number of objects sounds fine so it most likely a poorly optimized script.
The Script does nothing. It only stores some variables.