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Hi everyone, I'm trying to create a 3D anaglyph camera with an off-axis projection matrix. However, when I try to do them at the same time, it just renders a black screen. Interestingly, when I comment out these lines:
...the projection matrix starts working with NO anaglyph rendering. Similarly, if I comment out these lines instead:
...then I get anaglyph rendering with NO off-axis projection. So, it seems pretty clear that these two are interfering with each other in a big way. Does anyone have any ideas on how to fix this??
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Does anybody have any ideas? Why can't I render an off-axis camera to a texture?