Which of the following texture settings would logically perform the best? These appear to be the only choices for a decent quality. It is a 2.5D game so there are no distant objects.
Context: iOS devices ES1 & ES2
No mip maps
Wrap Mode: Clamp
Ansio Level: 2
Max Size: 512
Format: RGB 16 bit
Max Size: 1024
Format: RGB 24 bit
Answer by Piflik
May 05, 2012 at 05:20 PM
If you don't have distant objects, mipmapping won't do much, so use the first option.
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