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I have a random level generator that builds levels out of preset pieces. I'd like to use Unity's built in Nav Mesh. Can I dynamically bake the mesh at run time?
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No, Unity cannot create a You might want to look into grid-based or map-based (which can technically be considered grid-based) navigation and pathfinding algorithms such as the ever-popular (and not without reasons) A*. That is really disappointing.
May 04 '12 at 02:36 PM
Storm Kiernan
+1 for disappointment
Feb 07 at 08:08 PM
dchen05
If someone comes here looking to load in a NavMesh from a prefab or scene. This thread will help you. http://forum.unity3d.com/threads/122545-Problem-with-NavMesh-and-Asynchronous-load
Feb 08 at 05:44 PM
dchen05
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