I have a random level generator that builds levels out of preset pieces. I'd like to use Unity's built in Nav Mesh. Can I dynamically bake the mesh at run time?
asked May 04 '12 at 05:06 AM
No, Unity cannot create a
You might want to look into grid-based or map-based (which can technically be considered grid-based) navigation and pathfinding algorithms such as the ever-popular (and not without reasons) A*.
answered May 04 '12 at 07:11 AM