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To the point: http://i49.tinypic.com/xc7ds.jpg Particles with a sub-emitter "on collision", are not colliding with planes, but rather, colliding as though the plane stretches on infinitely. The picture is some falling cinders, and they have an 'impact' sub-emitter built to go off upon collision. When I click the '+' symbol to generate a plane, the particles not only hit the plane, but also the entire area to X,Z, far beyond the plane. Anyone had this or can show me a pic of particles colliding only with their designated plane (and how you did that...)? I can toss a Prefab/Scene onto rapidshare or something if people want to see this glitch for themselves.
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