To the point: http://i49.tinypic.com/xc7ds.jpg
Particles with a sub-emitter "on collision", are not colliding with planes, but rather, colliding as though the plane stretches on infinitely.
The picture is some falling cinders, and they have an 'impact' sub-emitter built to go off upon collision.
When I click the '+' symbol to generate a plane, the particles not only hit the plane, but also the entire area to X,Z, far beyond the plane.
Anyone had this or can show me a pic of particles colliding only with their designated plane (and how you did that...)? I can toss a Prefab/Scene onto rapidshare or something if people want to see this glitch for themselves.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
3 People are following this question.
What kind of datatype is a CollisionEvent?
How to draw a line to change the direction of water fall simulated by particle systems
Quick question about colliders
How do I access the extra variables in a Mesh Particle Emitter?