How to draw directly to screen NOT using GUITextures/OnGUI()?

Hey all,

I made a previous thread regarding adjusting prefab and guitexture code, and was told that for GUI-heavy applications, the built in functionalities are rather inferior, and that I’d be better off writing my own.

But where’s somewhere to start drawing something directly to the camera, with the same basic functionality as GUITextures but with far better performance when used en masse?

I have just started playing with this free package (for reducing drawcalls with GUI) . It’s called UIToolkit :

http://forum.unity3d.com/threads/87917-Prime31-UIToolkit-Multi-Resolution-GUI-Solution-Ready-for-Use…and-it-s-free

You’ll want the Texture Packer (free version) as well :

http://www.texturepacker.com/

This video has more info (I found this after I found the prime31 site XD ) :

http://www.youtube.com/watch?v=FNQILrhT5lM&feature=relmfu

Video from the dev’s (prime31) :

part 1 - http://www.youtube.com/watch?v=WeV1zbMpm5k&feature=youtu.be

part 2 - http://www.youtube.com/watch?v=tOh8ZmiU9RY&feature=relmfu