How do i enable/disable an object and its child objects?
May 02 '12 at 10:08 PM
Are you using Unity 3 or Unity 4?
for Unity 3 :
gameObject.SetActiveRecursively( true );
For Unity 4 : http://answers.unity3d.com/questions/353475/setactiverecursively-is-now-obsolete-in-unity-40.html
You can call SetActiveRecursively(false) on a GameObject to disable the object, its components, and any children.
May 02 '12 at 10:18 PM
May 02 '12 at 10:19 PM
And what if you want to deactivate the child WITHOUT deactivating the parent? What then?
Create an uncle between parent and children, kill the uncle and save the parent :)
Jan 06 '13 at 07:39 AM
Jan 06 '13 at 07:27 AM
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asked: May 02 '12 at 10:08 PM
Seen: 3795 times
Last Updated: Jan 06 '13 at 07:39 AM
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