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For some reason whenever I play my game(I have a floor, several objects, and a character)all the objects in the scene clump together around (0,0,0,). I can't figure out whats wrong. Thanks for the help. -Rov
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I finally got it fixed. Thanks for the help. -Rov Please elaborate what the mistake was. It might be useful for others having the same problem.
May 06 '12 at 03:10 PM
Piflik
It turns out that you have to un-check the "play automatically" box in the inspector. Then all the objects will be in their right spots. -Orv
Jan 04 at 05:09 PM
Rovalin
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Some more info would be useful, like the scripts you are running. Are you trying to move stuff with a script? Do you select all the objects somewhere in your code?
I have no scripts running, except for a character control one, but it happened before that anyways. A better description of what’s happening is this, when I push the play button the objects are no longer in their original spot (were I had previously set the up in the scene), and are instead all in the same spot. I hope that makes it a little clearer. -Rov
Please don't post comments in the answer section.
sounds like a parenting problem possibly in code, can you please show more? a screenshot of the hierarchy tree would be a good start. Something is parenting all objects to vector (0,0,0) do you use a 3rd party script on your objects?
Do you have animations on all these objects? Are the objects animated relative to their individual origins? If so, make each object the child of an empty gameObject, which will act as the local centre.