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hi all i was just wandering if disabling a gameobject in the inspector will remove it from putting it in the game build.
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Disabling it in the inspector will remove it from the current build in game however it will still be in the game, just not active, it will not affect the player at all, however it could increase draw calls and would be a good idea to remove the gameObject all together, however if you are testing a game with and without a particular gameObject that is the best way to do it. ok i thought as much. only asked as i have about a 1000 lights or more which are lightmapped, but i dont need them after to effect the player. so i guess best best is to save all the ones i dont need as a prefab incase i make changes later on.
May 01 '12 at 02:18 PM
reptilebeats
That would be the best idea yes, Unities Prefab system is brilliant for such uses
May 01 '12 at 02:25 PM
AtomicMarine
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