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I have a typical directional light behind the camera for the scene. My character object has a spot light attached to it, so if I click on the screen the light is activated. I wanted to simulate a night time lighting, but if I turn down the intensity of the directional light really low and activate my spot light on the character it will fully highlight a single tile the spot light is making contact with. So if I move around with the spotlight activate it will highlight each tile like Im Michael Jackson in his music video where where the floor beneath him lights up as he walks. =D Strangely, it doesnt do this in some spots of the terrain as I move around and in other spots its several tiles at once. I could imagine other people have had this same situation...is there any way around this?
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Is your texture stretched at all?
I have the texture set to 25 x 25.
What I'm thinking is that the light mapping is askew on some of the areas. Because the texture is stretched, compared to the area it's fitted on. http://home.comcast.net/~sarahjake/lightmap2.gif
So then how do I get stop it from doing this?
Try setting the mode on your spotlight to 'important'. This will ensure that it is always rendering in pixel mode.