I have a typical directional light behind the camera for the scene. My character object has a spot light attached to it, so if I click on the screen the light is activated. I wanted to simulate a night time lighting, but if I turn down the intensity of the directional light really low and activate my spot light on the character it will fully highlight a single tile the spot light is making contact with.
So if I move around with the spotlight activate it will highlight each tile like Im Michael Jackson in his music video where where the floor beneath him lights up as he walks. =D
Strangely, it doesnt do this in some spots of the terrain as I move around and in other spots its several tiles at once.
I could imagine other people have had this same situation...is there any way around this?