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Instantiating a baked Nav mesh

Is it possible to bake a nab mesh into a prefab then instantiate it and keep the baked Nav mesh there for pathfinding?

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asked Apr 30 '12 at 12:58 PM

AtomicMarine gravatar image

AtomicMarine
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Thanks, that pretty much answers my question, so if you post it as an answer it will help a few people I'm sure, thanks :)

Apr 30 '12 at 01:07 PM AtomicMarine
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No. I wish it was, though.

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answered Apr 30 '12 at 01:04 PM

syclamoth gravatar image

syclamoth
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asked: Apr 30 '12 at 12:58 PM

Seen: 641 times

Last Updated: Apr 30 '12 at 01:10 PM