I'm currently using WWW.isDone to determine if my game has successfully uploaded the score into the server but somehow the score in the server is not uploaded when it's uploaded from my friend's device (it's iPhone3G and previously it was working).
So can someone clarify if WWW.isDone determines the success of uploading? Because in the documentation, it only says that WWW.isDone means it is finished downloading (I'm not sure if this means a success because it will always show that "Score uploaded" in my game even though the score in the server is not updated). Do I have to read the XML returned from the server to determine the success or failure of the uploading? Because using WWW.error doesn't seem to be the way to determine a success or failure. Thanks in advance! =)
asked Apr 30 '12 at 08:58 AM