|
I want to know about script for control a tank. I can make it look at and follow player but I have some problem. the enemy tank don't see player it will move to straight and when it move to something such as a wall or bigstone it can't turn away from that object so the enemy tank will fools because it can't move to anywhere.
(comments are locked)
|
|
Latest tutorial upload for all of you Unity folks. This is a video that will help you get simple AI going in your racing or traffic games. The video includes a 1.4MB download of the entire Unity project seen in this tutorial (look in the video description).
(comments are locked)
|
|
That's not an easy question - avoiding obstacles is a complex task. In this case, maybe you could use the following algorithm: each Update, cast a short ray forward; if nothing is hit, move the tank; if it hits something, enter a state where the tank will rotate a fixed angle (15 degrees, for instance) then return to idle state, where it will again verify obstacles ahead - something like this:
enum State {Idle, Chase, Attack, TurnLeft, TurnRight};
var state: State = State.Idle;
var turnSpeed: float = 60; // 60 degrees per second
var length: float = 8; // "see" 8 units ahead
private var turnAngle: float = 0;
function Update(){
switch (state){
case State.Chase:
// chase the player
case State.Idle:
if (!Physics.Raycast(transform.position, transform.forward, length)){
// move the tank forward if no obstacles ahead
} else {
// if some obstacle in range, enter turn right state:
state = State.TurnRight;
turnAngle = 15;
}
break;
case State.TurnRight:
// stay in turn mode until turnAngle ends:
var dAngle = turnSpeed * Time.deltaTime;
transform.Rotate(0, dAngle, 0);
turnAngle -= dAngle;
// when turnAngle ended, return to idle state:
if (turnAngle
(comments are locked)
|
