Hey there !
I’m currently discovering the Input/Joystick part of Unity. Especially with x360 controllers (multiples controllers !). I browsed unity answers and the forum for some answers on how to work best but some questions remains.
What I got is that you have a specific mapping of the controller :
You have to be specific on which controller you want to use in the “positive button” field :
http://forum.unity3d.com/threads/44623-Multiple-Xbox-360-Controllers-in-Unity
And there are no easy wait to handle 2+ controllers …
What I can’t find out is how to get Axis from the 2+ controllers ?
I have :
Type > Joystick Axis,
Axis > whatever axis,
Joy Num > Joystick 2,
and it’s not working …
Any idea(s) ?
Thanks !
In the end I’ll have :
4 x 4 x n controllers of axis input |
12 x n controllers of XYBA, start, trigger, etc buttons |
in the Input manager list …
I think the Unity team can improve on that