I have been looking around and havent found alot of info on the subject, so i am looking around for some input on different methods of trying to do this. any suggestings please post.
asked Apr 28 '12 at 02:51 PM
You can either model different chunks of each building, build them up in Unity, add static rigidbodies, and a script that controls the rigidbodies when you want to collapse the building. Pros: Fast, Simple to make. Cons: Always the same shape of rubble, boring to set up, uses a lot of disk space.
Or you could make some crazy code to generate a dynamic mesh and make a gameobject out of each part. Pros: Visually better, tweakable, lightweight (for disk). Cons: May lag on not-so-good computers, requires advanced knowledge on mesh creation.
answered Apr 28 '12 at 03:59 PM