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I have a scrpt(which is the one below) and it works great but I need to know how to make it so it emits to partcle systems on the collision. Or if you know how to make a partcle emmiter emit two different particles at the same time, then that will work too. var stars : ParticleEmitter; function OnCollisionEnter (col : Collision) { Instantiate(stars, transform.position, transform.rotation); Destroy(gameObject); }
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The line Just setup a different emitter (stars2?) and spawn it the same way.
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