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So I've set up an in-game graphics options menu for my game, but the Anisotropic and texture quality settings aren't being saved. If the default is QualitySettings.masterTextureLimit=0 and QualitySettings.anisotropicFiltering=AnisotropicFilter.ForceEnable, and then I run this code: ...The settings are back to the defaults after reloading the level (checked by debug messages). To make it even stranger, altering QualitySettings.antiAliasing works just fine. Note that to test this, I always build out to the stand alone. So what's going on here?
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Try configuring the shadows(enable/disable, resolution), its not really possible, I have been trying to write an in game graphics options menu as well and it has proven to be painful.