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Some quality settings not saving when altered in-game

So I've set up an in-game graphics options menu for my game, but the Anisotropic and texture quality settings aren't being saved.

If the default is QualitySettings.masterTextureLimit=0 and QualitySettings.anisotropicFiltering=AnisotropicFilter.ForceEnable, and then I run this code:

QualitySettings.masterTextureLimit=1;
QualitySettings.anisotropicFiltering=AnisotropicFiltering.Disable;
Application.LoadLevel(Application.loadedLevelName);

...The settings are back to the defaults after reloading the level (checked by debug messages). To make it even stranger, altering QualitySettings.antiAliasing works just fine. Note that to test this, I always build out to the stand alone. So what's going on here?

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asked Apr 27 '12 at 09:21 PM

Harabeck gravatar image

Harabeck
63 5 7 10

Try configuring the shadows(enable/disable, resolution), its not really possible, I have been trying to write an in game graphics options menu as well and it has proven to be painful.

Aug 02 '12 at 02:02 AM sh0v0r
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asked: Apr 27 '12 at 09:21 PM

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Last Updated: Aug 02 '12 at 02:02 AM