So I've set up an in-game graphics options menu for my game, but the Anisotropic and texture quality settings aren't being saved.
If the default is QualitySettings.masterTextureLimit=0 and QualitySettings.anisotropicFiltering=AnisotropicFilter.ForceEnable, and then I run this code:
...The settings are back to the defaults after reloading the level (checked by debug messages). To make it even stranger, altering QualitySettings.antiAliasing works just fine. Note that to test this, I always build out to the stand alone. So what's going on here?
asked Apr 27 '12 at 09:21 PM