How can I place the first person controller prefab onto a platform that is on the scale X = 1 Y = 1 Z = 1?
I am doing this tutorial here: http://download.unity3d.com/support/resources/files/FPS_Tutorial_1.pdf
I want to know how to do this and if you guys have any more tips on this one, please let me know.
Answer by veryhungryhobo
Aug 09, 2010 at 06:22 PM
I think you simply drag the fpscontroller from the project menu onto the scene screen. Then the fpscontroller will be in the scene and in the hierarchy. click on the fpscontroller and all of its information will show up in the inspectator. Now look for the transform and under that is position. Change the position to x =1 y =2 and z=1. Make sure the platform has a collider so the fpscontroller doesnt fall through. Tell me if you got it. This is my first time giving advice.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Speedometer for a First Person Controller
No standard assets
First Person Controller Collider
first person controller prefab
How do I limit the x axis on a first person controller?