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Reflective/Bumped Specular shader render incorrectly on ios device

I set the Reflective/Bumped Specular shader to a model's material, it's looks fine in the unity's preview window on PC and Mac, but the reflective effect get dramatically corrupted on ipad2. but if I remove the bump map and set the shader to Reflective/Specular , the reflective effect looks identical on computer and ipad2, can anybody know how to fix this?

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asked Apr 27, 2012 at 10:43 AM

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asked: Apr 27, 2012 at 10:43 AM

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Last Updated: Apr 27, 2012 at 10:43 AM