I set the Reflective/Bumped Specular shader to a model's material, it's looks fine in the unity's preview window on PC and Mac, but the reflective effect get dramatically corrupted on ipad2. but if I remove the bump map and set the shader to Reflective/Specular , the reflective effect looks identical on computer and ipad2, can anybody know how to fix this?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
3 People are following this question.
The name 'Joystick' does not denote a valid type ('not found')
Animating a cubemaps orientation
Can I disable mipmap auto-gen in iOS?
Unity iOS 3.x basic and unity 3.x on Mac OSX
Keep network connection from interrupting on iOS multitasking switch