I am trying to combine skinnedMesh by using function CombineMeshes. But Unity tell me: Submesh index out of range:2! UnityEngine.Mesh:CombineMeshes(CombineInstance,Boolean,Boolean)
Apr 27, 2012 at 06:51 AM
Apr 27, 2012 at 05:29 AM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Apr 27, 2012 at 06:51 AM
Seen: 974 times
Last Updated: Apr 27, 2012 at 06:51 AM
Adding submeshes seems to multiply the vertex and triangle count in render stats?
Do submeshes get sorted properly for transparent materials?
Skinned Mesh Renderer Combining submesh issue
Question About error: Submesh index out of range: 2!
Extract sub-mesh from a mesh
How to detect separated parts in a mesh
RaycastHit, triangleIndex, and submeshes - which submesh?
Modifying Sub-Meshes at Runtime & MeshRenderer
Submeshes added by script won't render, triangle list is filled.