I'm suddenly getting a low memory crash on older devices (iPad1). I don't know what specifically has changed, other than upgrading my Unity version (from 3.5.0 to 3.5.1), but is there any way to diagnose this? I suspect it has to do with using 2048^2 textures, but shouldn't the PVRTC compression reduce memory usage?
Any help would be much appreciated!
asked Apr 26 '12 at 08:56 PM