I'm suddenly getting a low memory crash on older devices (iPad1). I don't know what specifically has changed, other than upgrading my Unity version (from 3.5.0 to 3.5.1), but is there any way to diagnose this? I suspect it has to do with using 2048^2 textures, but shouldn't the PVRTC compression reduce memory usage?
Any help would be much appreciated!
More info: The game crashes as I load the following sequence of scenes: Menu -> Game -> Menu -> Game crash
I think some assets may not be clearing from memory.
Answer by TylerKinkade
Apr 27, 2012 at 01:51 AM
I've seen similar results. What I recommend doing is, crunch your poly count down, compress textures, try not to use alphas, and try to bring your texture size down. 2048 is huge!
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
4 People are following this question.
Alpha 8 to save Texture size?
Compressed texture using same memory as uncompressed in run time? Please clear up.
Lost texture in Android build
Can Rectangle pot PVRTC textures be used on iOS?
Is there a behind the scenes texture atlas?