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Hey guys, I'm suddenly getting a low memory crash on older devices (iPad1). I don't know what specifically has changed, other than upgrading my Unity version (from 3.5.0 to 3.5.1), but is there any way to diagnose this? I suspect it has to do with using 2048^2 textures, but shouldn't the PVRTC compression reduce memory usage? Any help would be much appreciated!
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I've seen similar results. What I recommend doing is, crunch your poly count down, compress textures, try not to use alphas, and try to bring your texture size down. 2048 is huge! !k
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More info: The game crashes as I load the following sequence of scenes: Menu -> Game -> Menu -> Game crash
I think some assets may not be clearing from memory.