I'm suddenly getting a low memory crash on older devices (iPad1). I don't know what specifically has changed, other than upgrading my Unity version (from 3.5.0 to 3.5.1), but is there any way to diagnose this? I suspect it has to do with using 2048^2 textures, but shouldn't the PVRTC compression reduce memory usage?
Any help would be much appreciated!
More info: The game crashes as I load the following sequence of scenes: Menu -> Game -> Menu -> Game crash
I think some assets may not be clearing from memory.
Answer by TylerKinkade
Apr 27, 2012 at 01:51 AM
I've seen similar results. What I recommend doing is, crunch your poly count down, compress textures, try not to use alphas, and try to bring your texture size down. 2048 is huge!
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
4 People are following this question.
Why are compressed textures showing up huge in memory?
PVRTC 2 bit Lightmaps
Alpha 8 to save Texture size?
Lost texture in Android build
Compressed texture using same memory as uncompressed in run time? Please clear up.