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I'm using the following code to rotate a camera while looking at an object. I'm having some real problems trying to stop the camera when the camera's x axis =90 degrees. I can't find out how to reference this value that I can see in the inspector...
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You can access the x,y,z of rotation through the euler functions: http://unity3d.com/support/documentation/ScriptReference/Transform-eulerAngles.html http://unity3d.com/support/documentation/ScriptReference/Quaternion-eulerAngles This article should be very helpful in learning how transform.rotation relates to the Euler angles you see in the inspector: http://answers.unity3d.com/questions/48609/whats-the-difference-between-rotation-eulerangles.html
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