What would be a good way to create bullet holes/marks on a wall. I've seen people use decals and raycasting. Also, on the Unity3D manual/reference thing, they said projectors could be used for bullet holes. I want to go with a projector because I want bullet holes look better on round objects. What would you reccomend, and how would I achieve this?
Thanks in advance :)
Answer by Eric5h5
Aug 08, 2010 at 10:24 PM
A projector is not a good idea for bullet holes, since it redraws the entire object that it's projecting the texture onto. Therefore several dozen bullet holes would have a large negative effect on the framerate. Go with raycasting and decals.
Ok, but what about round objects?
You don't need to use a quad. Make a mesh that approximates the shape of what's underneath.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Making bullet holes in enemies.
first person shooter help
How to make main menu including settings?
Issues with camera and player rotation scripts for basic FPS controller.
Unity Fast Bloom doesn't work on Android?