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Achieving Bullet Holes

What would be a good way to create bullet holes/marks on a wall. I've seen people use decals and raycasting. Also, on the Unity3D manual/reference thing, they said projectors could be used for bullet holes. I want to go with a projector because I want bullet holes look better on round objects. What would you reccomend, and how would I achieve this?

Thanks in advance :)

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asked Aug 08, 2010 at 08:18 PM

Flipbee9 gravatar image

Flipbee9
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A projector is not a good idea for bullet holes, since it redraws the entire object that it's projecting the texture onto. Therefore several dozen bullet holes would have a large negative effect on the framerate. Go with raycasting and decals.

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answered Aug 08, 2010 at 10:24 PM

Eric5h5 gravatar image

Eric5h5
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Ok, but what about round objects?

Aug 08, 2010 at 11:13 PM Flipbee9

You don't need to use a quad. Make a mesh that approximates the shape of what's underneath.

Aug 09, 2010 at 12:09 AM Jessy
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asked: Aug 08, 2010 at 08:18 PM

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Last Updated: Aug 08, 2010 at 08:18 PM