Using normal Java in Unity
GameObject.Find("Body").collider.center = Vector3(0,0,0);
How do I do it in Java with #pragma strict?
Apr 25 '12 at 08:16 PM
Apr 25 '12 at 07:55 PM
This should work:
GameObject.Find("Body").collider.bounds.center = Vector3(0,0,0);
Tell me if you still have trouble. Good luck.
Apr 25 '12 at 09:57 PM
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asked: Apr 25 '12 at 08:16 PM
Seen: 824 times
Last Updated: Apr 25 '12 at 09:57 PM
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