# Rotating a linear number - How?

 0 I am currently writing code to construct a game for android devices, however part of my code requires rotating numbers to create random choices, missions, stars etc. However I am fairly new to coding and although I understand quite a bit of it, this has me completely stumped.I am writing this in Javascript/UnityscriptCurrently my code is as follows, at least where I am stuck that is... ``````var coordx_2; var coordy_2; var sysNum; var dest; var strcpy; var strcat; coordx_2 += sysNum; coordy_2 += coordx_2; coordx_2 = rotate_some(coordx_2, 3); coordx_2 += coordy_2; coordy_2 = rotate_some(coordy_2, 5); coordy_2 += coordx_2; coordy_2 = rotate_some(coordy_2, 4); coordx_2 = rotate_some(coordx_2, sysNum); coordx_2 += coordy_2; strcpy (dest, namePart[(coordx_2>>2) & 31]); coordx = (coordx_2) 5; //This is the part that needs rotating, also says that ';' is expected strcat (dest, namePart[(coordx_2>>2) & 31]); coordx = (coordx_2) 5; //This is the part that needs rotating, also says that ';' is expected strcat (dest, namePart[(coordx_2>>2) &31]); dest[0] ^= 0x20; ``````I should also mention that I do not want to use the Rand keyword as that will create too many random elements, this is meant to be a controlled reaction, Think of it as rotating an object by so many degrees, but each time you do it, it changes shape slightly. more ▼ asked Apr 24 '12 at 08:13 PM Supershandy 29 ● 2 ● 5 ● 9 I am missing the random part here - what makes your result random?You can control what random gives you. You could random between how many elements you'd like. Even 1 for that matter (which would practically result in nothing random of course). Apr 24 '12 at 08:18 PM GuyTidhar add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

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asked: Apr 24 '12 at 08:13 PM

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Last Updated: Apr 24 '12 at 08:18 PM