The game that I am working on, works fine with the PC Standalone Build, but Freezes/gets stuck/hangs in the Web Build, as soon as the game tries to write the profile data entered by the user to the local hard-disk and at the same time this profile-entry scene is supposed to make a transition into the next game scene using a small animation.
Do animations work well in web build??
Is there anything that you can do in pc-standalone and not in web build...?
or is it a problem with the new version of unity??
I have a 64-bit windows OS.
Unity version 3.5.0
do i need to give any more information...?
there is a lot you can't do in a web build. writing to a file is your problem. read: http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html http://unity3d.com/support/documentation/ScriptReference/MonoCompatibility.html
answered Apr 24 '12 at 01:06 PM