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Making a Mesh of a Human Face based on given points on the 3D grid.

Hello,

I was wondering if there was something out there for Unity that would be able to create a face based on certain points given. I am using data being streamed in the form of pointclouds into the application and I need a visualization of these points in the form of a human face that would be able to update according to where the points move. Any thoughts?

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asked Apr 23 '12 at 05:20 PM

AlexSpriggs gravatar image

AlexSpriggs
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asked: Apr 23 '12 at 05:20 PM

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Last Updated: Apr 23 '12 at 05:20 PM