so i have a car in my game..... and i want it to have more gravity then other objects.
i have tried using
but it does not work.. and i have tried the constant force component but it has the same results.
what happens is it moves down really slowly even when i have it set to -25 or something.
i have tried disabling the car script but it does the same thing.
so i thought that it might be something to do with the wheel colliders....
any thought on how to fix this would be nice.....
asked Aug 05 '10 at 05:54 PM
This means 2g for that rigidbody. Moreover, if now you disable rigidbody's "Use Gravity" you'll get the normal 1g results.
answered Aug 16 '10 at 11:24 PM
Two quick things you can check:
Have you tried altering global gravity anyway? What undesirable behaviour (if any) does it cause elsewhere?
answered Aug 05 '10 at 07:05 PM
ForceMode.Force (default) incorporates mass, so you'd have to multiply the force by mass to make it work like gravity.
ForceMode.Acceleration works regardless of mass, just like real gravity. This is what Rigidbodies use when UseGravity is checked.
answered Nov 29 '10 at 08:09 PM