I'm using GetButtonUp to trigger random audio when an interactive game object is clicked. The random audio clips that play are 2D sounds (uncompressed, but small). It seems to work fine when clicking on the interactive object the vast majority of the time, however, about every 20-30 clicks, the audio that plays is extremely choppy.
Has anybody experienced this kind of audio inconsistency within Unity? All of my audio clips play fine within the inspector, just not always in the game itself. I was going to attempt changing the DSP Buffer size, however, I would prefer not to give up performance in an attempt to fix this small inconsistency. Any help/suggestions as to how I can correct this would be greatly appreciated!! Thank you.
asked Apr 19 '12 at 04:04 PM